

GameplayĪ Soviet soldier trains his rifle at a doorway. Both teams have only one life and no reinforcements. The attacking team can also wipe out the defenders to win. Similar to Counter-Strike defuse maps, the attacking team has a bomb and has to plant it at a specific location, while the defending team must kill the bomb carrier before they are able to do that and wipe out the enemy team.

The players spawn near where their teammates are on the map, instead of from a fixed spawn, similar to other team deathmatch games. This game mode is a simple Team Deathmatch: the team to first kill a certain number of the opposing team, or just have killed more of them than they did, wins. Once they do, their dead teammates respawn and they swap places-now attackers must defend the objective, while defenders must attack it.Īttackers have a Commander which has 2 Force Respawns to use to give them a fair shot, letting him respawn all the previously dead teammates immediately. One team attacks while the other defends, but the attacking team does not respawn until they capture a control point from the enemy, which they must do in less than 3 minutes. A team has to complete all possible objectives on the map or wipe out the enemy team to win before the time runs out, primarily capturing control points by having more teammates in it than the enemy. Territory Control (TE)Ī 40 minute to 2 hour long timed match between two teams to complete the map objectives. Once the enemy team holds all enemy sectors or drains the combat power of the enemy team, they win. If they defend, the enemy can choose a sector and map to attack.Ĭombat power also affects the number of bonus reinforcements and which team has the reinforcement advantage in the next match. The side with the most combat power at the end of a match will decide whether to Attack or Defend: if they attack, they have to choose an enemy held sector and map to attack. The multiplayer campaign is a multiple-map based game of Territory Control, with each side having a certain Combat Power that they replenish or lose by winning and losing a match against the enemy and the number of reinforcements each side loses. A singleplayer game plays much like a multiplayer campaign except each team only has less than 12 players and the player assumes control of a bot when he dies, with no reinforcements to the teams. The singleplayer campaign received a fairly negative reception due to the uninteresting gameplay, which was mostly caused by very poorly programmed AI opponents and teammates.
RED ORCHESTRA 2 RISING STORM CUSTOM MAPS INSTALL
Owners of Red Orchestra 2: Heroes of Stalingrad and Rising Storm GOTY used to have access to a separate singleplayer campaign installation of both games, which was removed in a later update to the game, meaning only those who owned it at the time could still access or install the singleplayer campaign. Singleplayer Campaign (removed from newer updates) Singleplayer is unable to be played directly from or within the Multiplayer installation of the game. All maps and theaters of Rising Storm/Red Orchestra 2 GOTY support Multiplayer Campaign, Territory Control and Countdown. Classic is based on the original Red Orchestra, Realism is the standard mode and Action is more forgiving than Realism or Classic. The game features four server settings called Play Styles: Custom, Action, Realistic and Classic. This spawned a sequel, Rising Storm 2: Vietnam, set in the Vietnam War. Maps are much bigger and had immediate 64-player support.Īn expansion pack, Rising Storm, was released in May 2013, featuring the addition of the Pacific Theater, adding the United States and the Empire of Japan as playable factions.
RED ORCHESTRA 2 RISING STORM CUSTOM MAPS WINDOWS
The game is currently a Windows exclusive and contains many new features compared to the original, including a new first-person cover system, which can also be combined with blind firing, first person collision detection, Commander role and abilities as well as an entirely new system of statistics tracking and player levelling. The title focuses heavily on the Battle of Stalingrad and the Pacific Theater. It is a sequel to Red Orchestra: Ostfront 41-45. Red Orchestra 2: Heroes of Stalingrad and Rising Storm GOTY, now known as Rising Storm/Red Orchestra 2 GOTY on Steam, is a tactical multiplayer first-person shooter video game set during World War II, developed and published by Tripwire Interactive.
